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RISING DEKU THE ULTIMATE GUIDE

COMBO GUIDE

Master these combos to dominate

🎮 Basic Concepts

Light Attack (L)

Fast, low damage. Chain into medium for combo extension.

Medium Attack (M)

Balanced speed and damage. Primary combo link.

Heavy Attack (H)

Slow but high damage. Launcher for aerial combos.

📗 Beginner Combos

3-Hit Basic Combo

L → L → M

Simple 3-hit combo. 20 damage. Practice until muscle memory.

Launcher Combo

L → L → M → H

Launches enemy for aerial follow-up. 35 damage total.

Aerial Rookie

H (air) → L → M → L

Basic aerial combo. After launcher, jump and repeat. 45 damage.

📘 Intermediate Combos

Dash Cancel Combo

L → L → M → DASH → L → M

Adds dash cancel between hits for extended combo. 55 damage.

Wall Bounce Combo

L → L → M → H → WALL BOUNCE → L → L → M

Uses wall for extra hits. 70 damage. Requires wall proximity.

📕 Advanced Combos

Full Combo Route

L → L → M → DASH → L → L → M → H → AIR → L → M → L → DASH → M → SPECIAL

Maximum damage combo. 120+ damage. Requires precise timing.

  • • Dash cancel after M for timing window
  • • Quick jump after heavy to catch launch
  • • End with special for bonus damage